The rules are simple
Mastering the game will take some time. Build your deck, enter the Arena, use timing to charge your hits, cast your powers at the opportune time, defeat your rivals.
Players cannot directly control the Spinners
Other than the initial spin force at the start of the battle. A critical spin is vital for maximum torque, which delivers greater bash damage, keeps the Spinner rotating and activates passives on selected powers.
In the Battle Arena
Players can charge up Power Bumps which deal more damage and apply harder knockback while reducing the incoming force from the rival. Chain stack these Power Bumps into combos, with each stack enhancing the effect. Missing the timing will collapse the stack and lock out the player from casting powers.
Cast Powers
To deal damage, control the Arena, revitalise and heal, and even rewind time for that last second save. Use powers to be aggressive, defensive or balanced, with many providing destructive combinations. Many can also counter those of rival players, either by nullifying the effect or turning it into an advantage. Careful tactics win the day as often as all out devastation.
Win or lose
Each Battle grants experience points which in turn level the player. A new level grants a spin on the card deck for the chance to gain a new power, a new Spinner or additional stats. Additional Spinners are added to the player's collection, each unique in appearance and further customisable with colours.
Gaining levels and Promotions
Unlock the next tier of powers and open new possibilities in the Arena. Higher tiers bring stronger effects, tougher counters and more elaborate combinations that reward experimentation over reflex alone. Rise through the ranks, past Legendary, and only the finest tacticians earn a place as Grand Master of the BattleDeck.
Controller
Mouse